Thursday, March 3, 2016

Projectile Motion Summary


Over the course of the unit, I have collected meta notes on each worksheet or activity that we did.
·      I learned that when you solve for the time, plug in Vix for initial velocity.
·      Always plug the acceleration or displacement in as a negative number.
·      When a problem does not give you the Vi in the horizontal or vertical direction, split the velocity into components and use cosign to solve for the Viy and Vix.
·      Remember:
o   How long/ how far: displacement (change in X)
o   How fst: velocity
·      The only formula that can be used in the horizontal direction is:
Vx= Change in Xx
              T

Rules:
1.     If an object starts at rest or is dropped then the Vi is 0.
2.     When something is falling down in the vertical direction, the acceleration and displacement is negative.
3.     The only force acting on an object falling is gravity, therefore the acceleration is negative because gravity is going downward.
4.     Whenever an object is at it’s highest point, before it turns around and accelerates downward, the velocity is 0 at the highest point.
5.     The only formula that can be used in the horizontal is Vxx equals change in Xx over change in time.
6.     When an object is thrown up and the returns to the ground vertically, the displacement is always 0.
7.     If the path of an object in moving upward, the displacement is positive
8.     If the path of an object is moving downwards, the displacement is negative
9.     Always use cosign to solve for the components of Vix and Viy
10. When using the quadratic formula, always use the positive answer for time.

Formulas:
o   x= 1/2at^2+viy(t)
o   vf=at+ vi
o   vf^2=vi^2+2(acceleration)(change in x)
o   a= change in v/ change in t

Key:
Here are the models the apply to the vertical or horizontal sides. When doing a goalless problem, here are all the variable to solve for:

Vertical:
o   -Unbalanced forces
o   CAPM
o   UFPM
o   Acceleration
o   vf=at+ vi
o   x= 1/2at^2+viy(t)
o   vf^2=vi^2+2(acceleration)(change in x)

Horizontal:
o   BFPM
o   CVPM
o   Constant velocity
o   Vx= Change in Xx
            T



Example:

NASA launches a rocket horizontally with a 7.0 m/s off a crater on the moon. How far will it travel horizontally before it strikes the ground outside the crater 15m below? (Disregard the lack of gravity outside of earth).

First, write all the horizontal and vertical knowns and unknown. As we solve for each variable we will go back and plug in what we found.

Horizontal:
o   Vi= 7m/s
o    Displacement= ?
o   t= ?
o   a= -10m/s
Vertical:
o   displacement= 15m
o   a= -10m/s
o   Vi= 0
o   T=?

First, use the following formula to solve for the time.

Change in X= 1/2at^2+Vit
-15= ½(-10)t^2+0t
-15=-5t^2
  - 3         -3

t= 1.73s

Now plug in the time into the horizontal equation to find the displacement.

Velocity= change in X
                    Time

7= X    
      1.73
displacement= 12.11m


Now plug in the variable solved for into the horizontal and vertical lists.
Horizontal:
o   Vi= 7m/s
o    Displacement= 12.11m
o   t= 1.73s
o   a= -10m/s
Vertical:
o   displacement= 15m
o   a= -10m/s
o   Vi= 0
o   T= 1.73s

Describe the motion of the rocket in the x-direction and explain why it moves in that manner.

The rocket moves in the x directions with no acceleration and the only force acting on it is gravity. Gravity only affects the vertical direction.

Describe the motion of the rocket in the y-direction and explain why it moves in that manner.
It drops 15m and moves downwards with acceleration of 10m/s, with only the force of gravity acting on it. There is an unbalanced force of gravity, which causes it to speed up.

The picture above is a projectile motion map, showing the projectile motion of a ball being thrown. The ball is thrown upward in its path, reaches the top, and then changes direction and accelerates downward.

Projectile Motion in Real Life:
Projectile motion can be applied in engineering designs. In oorder to design machinery, you have to have a concept of gravitational acceleration and the ability to predict the path of motion usuing mathematical formulas. By being able predict the trajectory of objects, can help students complete labs more efficiently. At the conclusions of this unit, students had many assets under their toolbelts to solve labs. We could use Pasco capstone, different kinematics formulas to solve for a specific variable, or use a force diagram and scale to solve for different forces.
 

Tuesday, December 8, 2015

CAPM Practicum Challenge




a. First, we drew a visual representation of the ramp. The materials we used are two wooden blocks, motion detector, ramp, ruler, cart, chalk, metronome, and the table. We used the block to prop up the table and create a ramp that is on an angle. 

b.  Then our group took a series of trials and marked the location of the back of the cart (so that the data was consistent) every second on the table with chalk. The metronome counted the seconds and indicated when we should mark. We did five trials and then entered the data into excel to make a graph. In column A, we entered the increments of time and in column B we entered the distance per second that the cart traveled.


c. In order to make the data linear, we square the B column. This also helped us find the equation of the line and to calculate our slope. The equation of the line is y=mx+b, so we plugged in the variables from our graph. Based on our graph, the equation of the line is
y=5.6958x+14.564.


Above is the table before we graphed our data. 

d. Lastly, we calculated the acceleration by using the formula slope=1/2a. In order to calculate this, we changed the units to meters. 

Our predicted acceleration is
.113916m/s^2. The prediction appears high because we calculated it in centimeters as opposed to meters.
To solve for t=4:

y=5.6958(4)+14.564

=.1056968 m/s^2 after 4 seconds



Conclusion:

I learned that by squaring the data you can make the line of the graph appear linear. You also can plug in an x,y coordinate pair to solve for b in the equation of the line. (y+mx+b)

The actual acceleration was .197m/s^2. Our group was not within 10%.










BFPM Practicum Model

BFPM Practicum Model:

a.First, we drew a picture of the suspended weight as a visual aid.


















b. Then we drew a free body diagram with components. There are two tensions going up at an angle to represent the cables, and a gravity vector going down. Our group then added the angle measurements and calculated the newtons for each force. Underneath the FBD's are the horizontal and vertical equations of the FBD.


















c. Then our group used sin to calculate the predicted weight.

sin (35) x .8N = 0.45
+
sin (70) x 2.2N = 2.067

= 2.5N

Our predicted weight is 2.5N.
 
Conclusion: Our prediction was within the 10% discrepancy. 







Sunday, December 6, 2015

CAPM Unit SUmmary


CAPM Unit Summary:
  •       In CAPM model, we learned that the curved lines on the graph indicates acceleration. We also learned that the positive direction indicates an object is moving forward and a negative direction indicates an object in moving backwards.

Displacement:

The displacement is the distance the object traveled from it’s starting point. The formula used to calculate the displacement is x final - x initial.  



Velocity

The velocity of an object is the change in position over the change in time.  
To calculate the velocity, use the formula: (change in position over change in time)
V= DeltaX
      Delta T 

The instantaneous velocity can be found at any point by finding the average velocity. The average velocity will be the same as the instantaneous velocity at the mid time. If the graph has a constant velocity and starting position you can predict the velocity at any point. 


Reading a V vs T Graph:
 

In a velocity vs time graph anything above the X axis is the positive direction. If the line is going in the upwards direction, away from the X axis, it is increasing. If the line is above the X axis it also means it is going forward. Anything below the X axis is going backwards in the negative direction. The closer the line is to the X axis, the slower it is moving.
The steeper the slope is, the faster the object is going.




Interpreting Velocity vs Time and Acceleration vs Time:
The acceleration versus time graph's directly relates to the velocity versus time graph. If you are given one of these graphs, you can look and identify to make the coinciding graph.

All of the velocity versus time graphs on the left have a positive slope, so therefore that acceleration versus time graphs have positive acceleration. On the right, all of the velocity versus time graph's have a negative slope, so they also will have a negative acceleration on the coinciding A vs T graphs. On the far right the velocity is constant but the slope is zero, therefore it has an acceleration of zero.







Velocity vs Time Graphs:

·      To show a constant velocity, a straight horizontal line will be drawn.

·      If the graph has a positive slope, then the velocity is increasing. If the graph has a negative slope, then the velocity is decreasing.

·      In V vs T graphs, the X axis is referred to as the origin. The farther away from the X axis, the faster the object is moving. The closer the object is to the X axis, the slower it is moving.

·      The area above the origin represents the positive side of the graph, which indicates an object is moving forward. The area under the X axis (negative side) indicates that the object is moving backward.







Acceleration:

The rate of change in the velocity of a given object. The slope of a graph shows the acceleration. Acceleration can be calculated by:

1.     Finding the slope on a velocity vs time graph.

2.     2. Using the formula A=(1/2)bh +l x w

3.     Find the constant acceleration or instantaneous velocity by: V= at + V^0
4. a= Delta V
          Delta T (change in)



Acceleration vs Time Graphs:

·      These graphs tell us the acceleration of an object and if it is in the positive or negative direction, and tells us the slope that would be depicted on an V vs T graph.

·      If a line is straight, it shows a constant velocity.

·      The Y intercept in a A vs T graph tells us the starting position.

·      The area underneath the line tells us the change in velocity. By calculated the area underneath the line you can find the change in X, also known as Delta X.

·      In an A vs T graph, you cannot determine the objects position.



Position vs Time Graphs: 












How is the CAPM applicable to real life?Acceleration is commonly associated with speed, particularly when driving a car. In class, we often do problems that have to do with the acceleration it would take for a car to come to a complete stop for the amount of time it would take a driver to reach a certain speed. This unit has also taught us the scale of being able to predict any point on the graph that a line will intersect with if it has a constant velocity and starting point. Being able to make predictions and draw conclusions from graphs and other visual aids is a crucial skill that is a necessity in most business settings.